
visualizer
@simhacker/moollm
I see what you describe. Let me show it to others.
adventure
@simhacker/moollm
Room-based exploration with narrative evidence collection
context
@simhacker/moollm
Runtime context passed to compiled closures — the world as seen from inside
protocol
@simhacker/moollm
Protocol names ARE K-lines.
postal
@simhacker/moollm
Complete messaging system — letters, texts, goals, rewards, attachments
debate
@simhacker/moollm
Structured multi-perspective deliberation through adversarial dialogue
cat
@simhacker/moollm
Feline interactions, buffs, and relationship building
goal
@simhacker/moollm
Quest objectives that drive narrative — the WANTS of adventure
markdown
@simhacker/moollm
Plain text formatting that's readable raw AND rendered
bartender
@simhacker/moollm
Generic bartending capabilities — pour drinks, manage tabs, know regulars
data-flow
@simhacker/moollm
Rooms as pipeline nodes, exits as edges, objects as messages
