
Tools to assist LLMs with creating and editing Skyrim mods.
@spookypirate/spookys-automod-toolkit
Create and modify Skyrim plugin files (.esp/.esl). Use when the user wants to create a mod, add weapons, armor, spells, perks, books, quests, NPCs, factions, globals, leveled lists, encounter zones, locations, outfits, or form lists to a plugin. Includes quest aliases, script property management, type inspection, and detailed analysis. Also use when inspecting existing plugins or merging mods.
@spookypirate/spookys-automod-toolkit
Create and manage SKSE C++ plugin projects. Use when the user wants to create native plugins, add Papyrus native functions, or extend Skyrim's functionality at the native level.